It’s a scientific tool that’s four-in-one: an extractor tool, used to extract resources and unlock new paths, a building tool, which, as the name implies, is used to build new things like ladders, a repair tool, used to fix damaged objects, and a scanner tool, which ties into the scientists’ goal of analyzing what’s gone wrong and learning more about how to overcome the dangers of this new Earth. He says Far From Home isn’t trying to preach, but it’s hard not to when dire things are happening to our own Earth’s ecology.Īt the core of Forever Skies’ gameplay is a special gun. On that note, Blumenfeld tells Game Informer the base of the story is the idea that the human race has to find its place in a new and dangerous situation that it is responsible for. “As this is the very beginning of the game, we want to focus on the gameplay hook, so this will probably be of the Early Access, and then in the future, we’ll try and get more and more in,” Blumenfeld says in regards to the ongoing development of the game’s narrative. The team envisions that for Forever Skies one day. Specifically regarding Subnautica, Far From Home is a fan of how it integrated survival gameplay with a more narrative-driven focus. He says those games, and others, were huge inspirations to the team. It’s easy to connect the dots between that revelation and the game’s first two trailers, which showcase the protagonist scientist scaling skyscrapers high above the dusty land below.īlumenfeld says the 23-person studio’s love of survival games like Subnautica and Raft also led to Forever Skies being a title in the same genre. Jawor added that the team had a revelatory moment after a local scientist said that to reach healthy, clean air in Kraków, you need to go about 100 meters up in the air. And now, sometimes, we receive messages on the phone that say, ‘if you can, just please stay at home because going outside is dangerous.’ The air is like poison…and this was one of the many things that we were like, ‘yeah, maybe this is a good topic to speak about.’” “Sometimes we hear that Warsaw or Kraków, for example, are very polluted cities, like the most polluted cities in the world. “There were…different pillars, and one of them was that we are living in Poland and for a very long time, we’ve seen what’s going on around us,” Blumenfeld tells Game Informer. While the idea of ecological disaster ruining Earth hits close to home for anyone looking at the health of this planet today, the premise was directly inspired by the studio’s home country of Poland. Far From Home CEO and gameplay lead Andrzej Blumenfeld
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