![]() ![]() List of the "Dungeon Hack" functions not in the AESOP/32 (potentially useful in future when adding support for DH into AESOP/32) The DAESOP can now convert the "Eye of Beholder 3" to the AESOP/32 engine and the game is fully playable as far as I know (using the binaries provided by John Miles), though it needs more testing to be sure that everything is ok. Go to to download them.Īfter compiling the project ARUN.EXE is created, rename it to INTERP.EXE - this is the interpreter.ī) Convert EYE.RES for the AESOP/32 (using the DAESOP utilitity - see the previous posts and DAESOP README.TXT)Ĭ) Copy files from RUNTIME.ZIP to the same directory (overwrite)ĭ) Copy the new INTERP.EXE to the same directory (overwrite)Į) Copy MCGA.DLL (from VFX library) and sound DLLs (from AIL library) to the same directory (overwrite)ĭAESOP 0.85 utility (resource extractor/replacer, bytecode disassembler, informs about resource types and string resource values, converts theĮOB 3 to the AESOP/32 - bitmaps/fonts/patching). Two open source libraries from John Miles page are needed (AIL and VFX). Personally I would like to see for example a native port of "EOB 3" for some mobile platforms.Īt the moment Darke from Exult team plays with the engine.ĪESOP/32 runtime interpreter build from sources (the complete project in the "Open Watcom" enabling to build an AESOP/32 interpreter which works with the "Eye of Beholder 3") I also made the DAESOP utility enabling to disassemble the AESOP engine bytecode, extract/replace resources, convert original EOB 3 files for AESOP/32 etc.Only future tells whether something usefull comes from it. I compiled the sources and was able to make the "EOB 3" run with it. I managed to persuade him to release the source code for the AESOP/32 (improved version of AESOP engine planned for release as a patch for EOB 3 - though this release probably never appeared). This was a game engine using object oriented language made by John Miles. The both "Eye of Beholder III" and "Dungeon Hack" games from SSI use one game engine (though modified in each case) called AESOP/16. The important attachments will be posted below (I hope I have backuped everything locally, but as far as I know these things are not anywhere else on Internet). It is in MHT format (use Opera or the Internet Explorer to view it). (If the old thread is recovered, I will delete this one).Īt the beginning I post the ZIP with the cached content of the thread as it was on 12th January 2009 (thanks to Google and DosFreak). I hope that moderators can recover it somehow, but if not, I will try to make a new one with all informations as in the old one. Apart from other things he probably deleted the original "AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)". It seems that recently a hacker was at work on Vogons. ![]()
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